AI Insights · Timothy · October 2022
Top 5 Boat Games in Europe Q3 2022: Unified Platform Performance
Discover how the top 5 boat games performed in Europe during Q3 2022, with insights on weekly downloads, revenue, and active users.
In the third quarter of 2022, the top boat games in Europe saw varied performance metrics across downloads, revenue, and active users. Here's a breakdown of how each game fared on the unified platform, combining iOS and Android data.
Battle of Warships: Naval Wars by Dumitru Muset showed a mixed trend in weekly revenue, peaking at around $4.5K in early July and then gradually declining to approximately $3K by the end of September. Weekly downloads fluctuated, starting at about 20K and ending the quarter at just under 30K. Active users saw a general increase, starting at nearly 48K and reaching around 59K by the end of the quarter.
Port City: Ship Simulator from Pixel Federation Games experienced a peak in weekly revenue of about $17.7K in mid-September, with a slight drop to $11.5K by the end of the month. Downloads peaked at around 24.5K in late August and saw a decline to approximately 15.3K by the end of September. Active users remained relatively stable, peaking at about 55.5K at the end of August and gradually decreasing to around 47.4K by the end of the quarter.
Flippy Race by Ketchapp had steady but modest weekly revenue, ranging from $171 to $427 throughout the quarter. Downloads hovered around the 10K to 13K mark, ending at approximately 11.5K. Active users saw a gradual decline, starting at over 71K and dropping to about 60.8K by the end of September.
Building Games & Ship for Kids from GoKids! had a consistent revenue trend, peaking at $247 in early August and ending the quarter at $168. Weekly downloads saw a significant drop from around 23K in early July to about 6.6K by the end of September. Active users also decreased, starting at 33.6K in early July and falling to around 13K by the end of the quarter.
Finally, Submarine Jump! by Kwalee Ltd had minimal weekly revenue, peaking at $17 in early August. Weekly downloads fluctuated, reaching a high of 11.7K in early September before falling to about 5.7K by the end of the month. Active users saw a peak of around 20.9K in early September, ending the quarter at approximately 15.3K.
For more detailed insights and data, visit Sensor Tower.